The Motivational Environments Research Group

 

The Motivational Environments research group advances Human-Computer Interaction methods, theories, technologies, architectures, and environments to promote creativity, teamwork, learning, and motivation.  Our agenda incorporates wearable and ambient sensors, responsive spaces, robots and relational agents. Affective Learning Companions, or real-time multi-modal characters, are beginning to sense and respond to learners’ affective cues and creativity research methodologies and support tools are advancing empirical investigations in research organizations and everyday life. A first-of-its-kind, distributed National Science Foundation (NSF) Creative Information Technology (IT) Workshop, is articulating the evolving canon of the Creative IT community. Game as Life, Life as Game (GALLAG) is an extension of avant-garde “real-life games,” which work to blur motivations in everyday digital-physical-social environments through the development of computer supported collaborative environments. Astronaut Robot Mission Simulators and Pet-Building activities are promoting project based teams and education through novel Human-Robot Interactions. This suite of technologies and activities is forming a trans-disciplinary framework to study and foster motivation, learning, teamwork, and creativity across engineering, design, science, and the arts.